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	<title>Comments on: Movement and Event Handling with AS3</title>
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	<link>http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/</link>
	<description>Frolic through the playground of my mind</description>
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		<title>By: How To Make Target Practice: Part 2 &#171; Profusion Dev Team</title>
		<link>http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/comment-page-1/#comment-622</link>
		<dc:creator>How To Make Target Practice: Part 2 &#171; Profusion Dev Team</dc:creator>
		<pubDate>Sun, 31 Oct 2010 22:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.guahanweb.com/?p=114#comment-622</guid>
		<description>[...] In this section of How to Make Target Practice, we are going to take a look at (and of course code) the destruction of targets and a simple particle system. Remember to check out the source of this game&#039;s inspiration. [...]</description>
		<content:encoded><![CDATA[<p>[...] In this section of How to Make Target Practice, we are going to take a look at (and of course code) the destruction of targets and a simple particle system. Remember to check out the source of this game&#039;s inspiration. [...]</p>
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		<title>By: How To Make Target Practice: Part 1 &#171; Profusion Dev Team</title>
		<link>http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/comment-page-1/#comment-621</link>
		<dc:creator>How To Make Target Practice: Part 1 &#171; Profusion Dev Team</dc:creator>
		<pubDate>Sat, 30 Oct 2010 23:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.guahanweb.com/?p=114#comment-621</guid>
		<description>[...] So as I stated on my 2 hour game project, here I am with part 1 of I don&#039;t know long the series is to make the game. Perhaps it will only take one section, but I&#039;m thinking about splitting it up. Check out the source of this game&#039;s inspiration. [...]</description>
		<content:encoded><![CDATA[<p>[...] So as I stated on my 2 hour game project, here I am with part 1 of I don&#039;t know long the series is to make the game. Perhaps it will only take one section, but I&#039;m thinking about splitting it up. Check out the source of this game&#039;s inspiration. [...]</p>
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		<title>By: Built a Game in 2 Hours &#171; Profusion Dev Team</title>
		<link>http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/comment-page-1/#comment-620</link>
		<dc:creator>Built a Game in 2 Hours &#171; Profusion Dev Team</dc:creator>
		<pubDate>Sat, 30 Oct 2010 02:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.guahanweb.com/?p=114#comment-620</guid>
		<description>[...] few days ago when I had nothing to do, I decided just to browse some flash blogs. I stumbled across this post, which contains a very nice explanation of movement and event handlers. I really liked the example [...]</description>
		<content:encoded><![CDATA[<p>[...] few days ago when I had nothing to do, I decided just to browse some flash blogs. I stumbled across this post, which contains a very nice explanation of movement and event handlers. I really liked the example [...]</p>
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		<title>By: john</title>
		<link>http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/comment-page-1/#comment-61</link>
		<dc:creator>john</dc:creator>
		<pubDate>Sat, 15 Nov 2008 21:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.guahanweb.com/?p=114#comment-61</guid>
		<description>Very interesting.Thanks.</description>
		<content:encoded><![CDATA[<p>Very interesting.Thanks.</p>
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