Archive for April, 2009
Handling Larger Maps in AS3
I have been working on some ideas for a TD game that would be both entertaining and original, and I feel that – with the help of a couple friends’ input – I’m on the way to something worth developing. Since I have already put together much of the “guts” for a TD game, I am hoping that I will be able to quickly put together a prototype in my free time. Ideally, once I have a prototype together, I will be able to find a sponsor to pay for development, and I would then be able to focus some solid time on the project, but that is a bit optimistic at this point, since we are still in the baby conceptual stage.
Without giving too much away on my idea, I’m going to try to cover some concepts and specific ideas that I have had to resolve in order to visualize different portions of the interface and interactions. The first thing I realized was, to fully succeed with the idea I want to implement, I would have to be able to support fairly large maps (in some remote cases, massive may be a better term). Having been a long time RTS (Real Time Strategy) player, I decided to take some cues from them and implement a similar map-handling system. Surprisingly, once things started falling into place, it was quite easy to tweak and get working to a satisfactory level.
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