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	<title>Comments on: Handling Larger Maps in AS3</title>
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	<link>http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/</link>
	<description>Frolic through the playground of my mind</description>
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		<title>By: obsidian</title>
		<link>http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/comment-page-1/#comment-242</link>
		<dc:creator>obsidian</dc:creator>
		<pubDate>Sat, 02 May 2009 15:45:58 +0000</pubDate>
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		<description>Great question, and in my preliminary planning, there is indeed a purpose for allowing for scrolling. Now, don&#039;t get me wrong, I don&#039;t suggest that every level on any TD game should be large enough to scroll, but it&#039;s hard to give justification without giving away details I&#039;m not quite yet ready to give... 

I totally agree with you, though, without purpose, simply making a TD game too large to view at once can become annoying rather than intuitive. So, I&#039;m definitely hoping that my reasons are valid for the average gamer ;-)

Oh, and I had considered adding the zoom feature as well, but I just have not spent any time researching or implementing that yet. I am in the VERY basic stages at this point.</description>
		<content:encoded><![CDATA[<p>Great question, and in my preliminary planning, there is indeed a purpose for allowing for scrolling. Now, don&#8217;t get me wrong, I don&#8217;t suggest that every level on any TD game should be large enough to scroll, but it&#8217;s hard to give justification without giving away details I&#8217;m not quite yet ready to give&#8230; </p>
<p>I totally agree with you, though, without purpose, simply making a TD game too large to view at once can become annoying rather than intuitive. So, I&#8217;m definitely hoping that my reasons are valid for the average gamer <img src='http://www.guahanweb.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Oh, and I had considered adding the zoom feature as well, but I just have not spent any time researching or implementing that yet. I am in the VERY basic stages at this point.</p>
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		<title>By: Enzo Arcade</title>
		<link>http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/comment-page-1/#comment-241</link>
		<dc:creator>Enzo Arcade</dc:creator>
		<pubDate>Sat, 02 May 2009 13:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.guahanweb.com/?p=244#comment-241</guid>
		<description>I&#039;ve been thinking of how to invigorate the TD genre but everytime I think of something it comes out age of empires. Bending this genre will be very hard. Are you going to use a scrolled viewport instead of the zoomed out overview. That could add a challenge but why would anyone play that, I don&#039;t know. I&#039;ve thought a bit of resource management would go along way or simply placing towers in resource rich areas, which could be depleted with overuse. 

Not to make this comment too long but I am remaking a game called &quot;...and the sky full of stars&quot; here http://sol.gfxile.net/ahd/. In the original you must collect the stars by scrolling up the screen. When you&#039;ve got enough stars you head down to destroy the shadows. My point is there is an intuitive reason for the scrolling. Why is your TD scrolling or massivly large for that matter?

I&#039;m sure you&#039;ll have an answer when your done. I&#039;m just curious.

No matter what you do Good luck!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been thinking of how to invigorate the TD genre but everytime I think of something it comes out age of empires. Bending this genre will be very hard. Are you going to use a scrolled viewport instead of the zoomed out overview. That could add a challenge but why would anyone play that, I don&#8217;t know. I&#8217;ve thought a bit of resource management would go along way or simply placing towers in resource rich areas, which could be depleted with overuse. </p>
<p>Not to make this comment too long but I am remaking a game called &#8220;&#8230;and the sky full of stars&#8221; here <a href="http://sol.gfxile.net/ahd/" rel="nofollow">http://sol.gfxile.net/ahd/</a>. In the original you must collect the stars by scrolling up the screen. When you&#8217;ve got enough stars you head down to destroy the shadows. My point is there is an intuitive reason for the scrolling. Why is your TD scrolling or massivly large for that matter?</p>
<p>I&#8217;m sure you&#8217;ll have an answer when your done. I&#8217;m just curious.</p>
<p>No matter what you do Good luck!</p>
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