Archive for May, 2009

Cover E3 With Kotaku: I Am Not the Chosen One

May 22nd, 2009 | Category: Game Development, Personal Life, Writing

Yes, that’s right: Kotaku will be without the immense blessing of my presence and personality during their E3 Expo coverage in June. In a follow up to yesterday’s post, I wanted to inform my faithful readers that I was not able to snag the victory in the writing contest and claim my role as a game reporter for the week. Am I disappointed? Absolutely. But, I must acknowledge that I was quite encouraged to have made it as far as I did, and I hope that I may possibly find a little recognition out of the whole thing.

Let me once again express my deepest thanks to Kotaku for even presenting such an opportunity as this. I am thrilled to have had any part at all, and – after asking specifically how badly I had lost – when Brian informed me that I actually came in third in their vote, I figured that is nothing to sneeze at. Third place in a contest that determines the next attendee to the pinnacle of video game summits: indeed, not a bad place to be at all. However, the sting of “so close but yet so far away” is definitely there.
Read more

1 comment

Cover E3 With Kotaku? Really???

May 21st, 2009 | Category: Game Development, Personal Life, Writing

As many of you are probably aware (well, at least the gamers among you), video game news giant Kotaku launched a campaign last week to offer a solitary individual not currently involved in the gaming industry a chance to attend and cover the highly anticipated E3 Expo with them this year. Donning my fanboy facade, I registered for round one of their contest and received word Tuesday that I had been chosen as one of the dozen finalists to participate in the big challenge.
Read more

3 comments

Simple Actionscript Shooter Phase 1 (AS3)

May 08th, 2009 | Category: Actionscript, Game Development, Web Development

Well, OK, it’s not much of a Phase 1 – more like Phases 1, 2 and 3 all rolled into one simple demo, but for my purposes, the name will suffice. Many different ideas and techniques have been rolling around in my head for months, and I finally decided to try and find a simple way to implement some of those ideas into a working model; and what better way to do so than a classic shooter?

With flash gaming sites like Kongregate and ArmorGames offering incentives – and even revenue – to developers, I thought it about time to start put something together and just see what comes of it. Obviously, I have a long way to go, but here is a preview of a little application on which I am currently working.
Read more

1 comment

Embedding Fonts into Actionscript Only Project (AS3)

May 07th, 2009 | Category: Actionscript, Web Development

Embedding fonts has been a bane to me for some time, and I finally spent the time to find both the easiest and most comprehensive way to embed needed fonts into a SWF using AS3 only. As always, I try to keep the demos here as lightweight as possible, and I have tried to keep any code snippets I give free from external resources. In this case, there is a small exception, but it is only the exception of using one of the fonts installed on your own computer.

Basically, we need to understand a couple things about the nature of the embedded font in Actionscript. First, it must be assigned to a String in order to store all the character references. Next, you will quickly find that creating and implementing a TextFormat object to attach the font and styles to the different places in which it will be used is ideal. Finally, keep in mind that attaching several fonts to a single application can significantly increase the file size, so try to consolidate and style for variety as much as possible instead of selecting a boat load of different font faces.
Read more

1 comment

Map Handling Take 3 – Hover Over Borders (AS3)

May 06th, 2009 | Category: Actionscript, Web Development

Well, at the risk of sensory overload today – it’s my blog after all – I decided to post one more version of my map handler. This one adds in the classic mouse hover scroll effect at the edges of the map. I did try to make it a bit more usable, though, by calculating the distance from the edge of the map and accelerating the movement appropriately. So, the closer to the edge you are, the faster the map scrolls. So, to recap, you can use the following methods to move:
Read more

2 comments

Drag Viewport for Map Preview in AS3

May 06th, 2009 | Category: Actionscript, Web Development

So, a really quick update post here. Upon publishing my previous post, I received some great feedback from gamer friends who thought a good way to improve the interaction would be to allow for dragging the preview marker around to update the viewport in addition to simply clicking. After giving this some thought and suppressing some immediate concerns about the overhead calculations this might take, I have implemented this change and am interested in getting some feedback. Of course, all the other features (like clicking the preview and navigating the map using the A, S, D and W keys). Feedback welcome as always…
Read more

1 comment