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	<title>Comments on: Map Handling Take 3 &#8211; Hover Over Borders (AS3)</title>
	<atom:link href="http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/</link>
	<description>Frolic through the playground of my mind</description>
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		<title>By: Oleg</title>
		<link>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/comment-page-1/#comment-319</link>
		<dc:creator>Oleg</dc:creator>
		<pubDate>Tue, 22 Dec 2009 21:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.guahanweb.com/?p=253#comment-319</guid>
		<description>Hi!
It&#039;s great !
But I see some mistake.
When you target MouseOver in PreviewMap (y=-10) marker (rectangle) move up, it`s like in GeneralMap navigation.

Sorry for my English.</description>
		<content:encoded><![CDATA[<p>Hi!<br />
It&#8217;s great !<br />
But I see some mistake.<br />
When you target MouseOver in PreviewMap (y=-10) marker (rectangle) move up, it`s like in GeneralMap navigation.</p>
<p>Sorry for my English.</p>
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		<title>By: Mark Johnson</title>
		<link>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/comment-page-1/#comment-243</link>
		<dc:creator>Mark Johnson</dc:creator>
		<pubDate>Thu, 07 May 2009 02:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.guahanweb.com/?p=253#comment-243</guid>
		<description>Looking great Garth! 

Justin Gerard and I where working on a tile based strategy game a while back and could use a solution like this. Haven&#039;t had time to work on it recently but here&#039;s what we were working on if you&#039;re interested:

http://www.portlandstudios.com/tiledemo/ - click the tanks to move

http://www.portlandstudios.com/tiledemo/MapSlab.html - an attempt to render realistic looking terrain (click to add trees, space &gt; click to add craters)

We should team up on a game sometime!</description>
		<content:encoded><![CDATA[<p>Looking great Garth! </p>
<p>Justin Gerard and I where working on a tile based strategy game a while back and could use a solution like this. Haven&#8217;t had time to work on it recently but here&#8217;s what we were working on if you&#8217;re interested:</p>
<p><a href="http://www.portlandstudios.com/tiledemo/" rel="nofollow">http://www.portlandstudios.com/tiledemo/</a> &#8211; click the tanks to move</p>
<p><a href="http://www.portlandstudios.com/tiledemo/MapSlab.html" rel="nofollow">http://www.portlandstudios.com/tiledemo/MapSlab.html</a> &#8211; an attempt to render realistic looking terrain (click to add trees, space &gt; click to add craters)</p>
<p>We should team up on a game sometime!</p>
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