Simple Actionscript Shooter Phase 1 (AS3)

Well, OK, it’s not much of a Phase 1 – more like Phases 1, 2 and 3 all rolled into one simple demo, but for my purposes, the name will suffice. Many different ideas and techniques have been rolling around in my head for months, and I finally decided to try and find a simple way to implement some of those ideas into a working model; and what better way to do so than a classic shooter?

With flash gaming sites like Kongregate and ArmorGames offering incentives – and even revenue – to developers, I thought it about time to start put something together and just see what comes of it. Obviously, I have a long way to go, but here is a preview of a little application on which I am currently working.

Obviously, the visuals of the ship itself are somewhat limited since, once again, I have chosen to draw everything manually using only the Actionscript Graphics object. This being said, I may choose to work with a designer to come up with some catchy sprites for the final project, but I’ll worry more about that when the time comes.

One of the things with which I am very pleased is the nature of the background star field. I played with a few different options and finally settled on the slightly moving field that you see above. Placing the multi-layered background motion at odds with that of the ship really enhances the overall feel for space in the game. It felt much to restricted and small before doing it this way.

Anyway, this is just a preview of what I’ve done so far. This will not turn out to be any massive game that revolutionizes the flash gaming world, but it’s always fun to get input on new things.

One thought on “Simple Actionscript Shooter Phase 1 (AS3)

  1. Looking good. The parallax effect in the star field is very nice. Parallax is a nice simple way to enhance pretty much any 2D game.

    My only suggestion so far would be make the ship movement velocity/friction based. That way it has some “drag” and “boost” for more realistic movement.

    Looking forward to seeing where this goes!

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