Over the past week, I have had opportunity to play with some ideas for particle generation that have been floating around in my mind for a while. Why particles? Well, while single object animations are great, there is a certain level of realism to movement in everything from explosions and fireworks to dust and debris when your environment can act upon the individual particles that make up your animation. Enter the particle generator. Instead of simply embedding an explosion movie into the appropriate scene, we can instead render a particle generator. These generators will then produce the debris for our effect, and each element (or particle) of that debris will be able to interact with its environment – from gravity to boundaries. By calculating each particle to have a mass of its own, the effects can be quite pleasing.
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Particle Generation and Management Study
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