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	<title>Ramblings of an Idle Mind &#187; Actionscript</title>
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	<link>http://www.guahanweb.com</link>
	<description>Frolic through the playground of my mind</description>
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		<title>Line Movement and Interaction in AS3</title>
		<link>http://www.guahanweb.com/2010/04/09/line-movement-and-interaction-in-as3/</link>
		<comments>http://www.guahanweb.com/2010/04/09/line-movement-and-interaction-in-as3/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 16:44:28 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[AS3]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=351</guid>
		<description><![CDATA[For quite some time now, I&#8217;ve been trying to figure out the best way to get lines to &#8220;move&#8221; in AS3. By this, I don&#8217;t mean simple rotation and skewing of an existing line, but actually changing the line structure: length, thickness, etc. The challenge first became noteworthy when I was working on my Tower [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Particle Generation and Management Study</title>
		<link>http://www.guahanweb.com/2010/04/07/particle-generation-and-management-study/</link>
		<comments>http://www.guahanweb.com/2010/04/07/particle-generation-and-management-study/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 17:16:50 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Movement algorithms]]></category>
		<category><![CDATA[Particle System]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=346</guid>
		<description><![CDATA[Over the past week, I have had opportunity to play with some ideas for particle generation that have been floating around in my mind for a while. Why particles? Well, while single object animations are great, there is a certain level of realism to movement in everything from explosions and fireworks to dust and debris [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Adding Links to a Dynamic Flash AS3 Slideshow</title>
		<link>http://www.guahanweb.com/2010/04/02/adding-links-to-a-dynamic-flash-as3-slideshow/</link>
		<comments>http://www.guahanweb.com/2010/04/02/adding-links-to-a-dynamic-flash-as3-slideshow/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 20:34:21 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[slideshow]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=342</guid>
		<description><![CDATA[Those of you who may have followed my previous Flash AS3 Slideshow post may have noted that it was rather limiting in function. While there are sometimes valid uses for a slideshow to statically transition between images (whether or not those images are dynamically loaded), there are typically much more useful things we can do [...]]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2010/04/02/adding-links-to-a-dynamic-flash-as3-slideshow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introduction to Manual Compiling with Flex SDK</title>
		<link>http://www.guahanweb.com/2010/02/15/introduction-to-manual-compiling-with-flex-sdk/</link>
		<comments>http://www.guahanweb.com/2010/02/15/introduction-to-manual-compiling-with-flex-sdk/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 23:14:58 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[flex sdk]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=324</guid>
		<description><![CDATA[So, many of you have sent me emails or asked me in person about how, exactly, to get started playing with the Flex SDK without having to pour any money into unnecessary resources or IDEs. First, let me say that purchasing and using Flex Builder will be one of the best investments you can make [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Dynamic XML Slideshow in AS3</title>
		<link>http://www.guahanweb.com/2010/01/21/dynamic-xml-slideshow-in-as3/</link>
		<comments>http://www.guahanweb.com/2010/01/21/dynamic-xml-slideshow-in-as3/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 21:52:46 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[slideshow]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=319</guid>
		<description><![CDATA[Over the past year or so, I have been responsible for developing and maintaining a JavaScript Slideshow component for our internal CMS. With the similarities between JavaScript and Actionscript, I have wanted to implement this slideshow in a manner consistent with the flexibility and usage of the JavaScript version. The biggest difference is that the [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Simple Actionscript Shooter Phase 1 (AS3)</title>
		<link>http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/</link>
		<comments>http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/#comments</comments>
		<pubDate>Fri, 08 May 2009 14:13:34 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=260</guid>
		<description><![CDATA[Well, OK, it&#8217;s not much of a Phase 1 &#8211; more like Phases 1, 2 and 3 all rolled into one simple demo, but for my purposes, the name will suffice. Many different ideas and techniques have been rolling around in my head for months, and I finally decided to try and find a simple [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Embedding Fonts into Actionscript Only Project (AS3)</title>
		<link>http://www.guahanweb.com/2009/05/07/embedding-fonts-into-actionscript-only-project-as3/</link>
		<comments>http://www.guahanweb.com/2009/05/07/embedding-fonts-into-actionscript-only-project-as3/#comments</comments>
		<pubDate>Thu, 07 May 2009 15:13:40 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Fonts]]></category>
		<category><![CDATA[UI Design]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=257</guid>
		<description><![CDATA[Embedding fonts has been a bane to me for some time, and I finally spent the time to find both the easiest and most comprehensive way to embed needed fonts into a SWF using AS3 only. As always, I try to keep the demos here as lightweight as possible, and I have tried to keep [...]]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/07/embedding-fonts-into-actionscript-only-project-as3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Map Handling Take 3 &#8211; Hover Over Borders (AS3)</title>
		<link>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/</link>
		<comments>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/#comments</comments>
		<pubDate>Wed, 06 May 2009 21:52:19 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[UI Design]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=253</guid>
		<description><![CDATA[Well, at the risk of sensory overload today &#8211; it&#8217;s my blog after all &#8211; I decided to post one more version of my map handler. This one adds in the classic mouse hover scroll effect at the edges of the map. I did try to make it a bit more usable, though, by calculating [...]]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Drag Viewport for Map Preview in AS3</title>
		<link>http://www.guahanweb.com/2009/05/06/drag-viewport-for-map-preview-in-as3/</link>
		<comments>http://www.guahanweb.com/2009/05/06/drag-viewport-for-map-preview-in-as3/#comments</comments>
		<pubDate>Wed, 06 May 2009 19:53:46 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[UI Design]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=249</guid>
		<description><![CDATA[So, a really quick update post here. Upon publishing my previous post, I received some great feedback from gamer friends who thought a good way to improve the interaction would be to allow for dragging the preview marker around to update the viewport in addition to simply clicking. After giving this some thought and suppressing [...]]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/06/drag-viewport-for-map-preview-in-as3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Handling Larger Maps in AS3</title>
		<link>http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/</link>
		<comments>http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 21:53:17 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=244</guid>
		<description><![CDATA[I have been working on some ideas for a TD game that would be both entertaining and original, and I feel that &#8211; with the help of a couple friends&#8217; input &#8211; I&#8217;m on the way to something worth developing. Since I have already put together much of the &#8220;guts&#8221; for a TD game, I [...]]]></description>
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		<slash:comments>2</slash:comments>
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