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	<title>Ramblings of an Idle Mind &#187; Game Development</title>
	<atom:link href="http://www.guahanweb.com/category/game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.guahanweb.com</link>
	<description>Frolic through the playground of my mind</description>
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		<item>
		<title>Support For Multi-Panel Display?</title>
		<link>http://www.guahanweb.com/2009/08/25/support-for-multi-panel-display/</link>
		<comments>http://www.guahanweb.com/2009/08/25/support-for-multi-panel-display/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 16:03:39 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[monitors]]></category>
		<category><![CDATA[multi panel display]]></category>
		<category><![CDATA[widescreen]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=278</guid>
		<description><![CDATA[In gaming, the challenge always seems to be bigger, bolder and badder when it comes to graphics, but why hasn&#8217;t anyone really tapped the PC market with full multi-panel display support? This question came to mind again today when I &#8230; <a href="http://www.guahanweb.com/2009/08/25/support-for-multi-panel-display/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/08/25/support-for-multi-panel-display/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cover E3 With Kotaku: I Am Not the Chosen One</title>
		<link>http://www.guahanweb.com/2009/05/22/cover-e3-with-kotaku-i-am-not-the-chosen-one/</link>
		<comments>http://www.guahanweb.com/2009/05/22/cover-e3-with-kotaku-i-am-not-the-chosen-one/#comments</comments>
		<pubDate>Fri, 22 May 2009 18:40:42 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Personal Life]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Kotaku]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=267</guid>
		<description><![CDATA[Yes, that&#8217;s right: Kotaku will be without the immense blessing of my presence and personality during their E3 Expo coverage in June. In a follow up to yesterday&#8217;s post, I wanted to inform my faithful readers that I was not &#8230; <a href="http://www.guahanweb.com/2009/05/22/cover-e3-with-kotaku-i-am-not-the-chosen-one/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/22/cover-e3-with-kotaku-i-am-not-the-chosen-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cover E3 With Kotaku? Really???</title>
		<link>http://www.guahanweb.com/2009/05/21/cover-e3-with-kotaku-really/</link>
		<comments>http://www.guahanweb.com/2009/05/21/cover-e3-with-kotaku-really/#comments</comments>
		<pubDate>Thu, 21 May 2009 19:43:32 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Personal Life]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=265</guid>
		<description><![CDATA[As many of you are probably aware (well, at least the gamers among you), video game news giant Kotaku launched a campaign last week to offer a solitary individual not currently involved in the gaming industry a chance to attend &#8230; <a href="http://www.guahanweb.com/2009/05/21/cover-e3-with-kotaku-really/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/21/cover-e3-with-kotaku-really/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Simple Actionscript Shooter Phase 1 (AS3)</title>
		<link>http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/</link>
		<comments>http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/#comments</comments>
		<pubDate>Fri, 08 May 2009 14:13:34 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=260</guid>
		<description><![CDATA[Well, OK, it&#8217;s not much of a Phase 1 &#8211; more like Phases 1, 2 and 3 all rolled into one simple demo, but for my purposes, the name will suffice. Many different ideas and techniques have been rolling around &#8230; <a href="http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Handling Larger Maps in AS3</title>
		<link>http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/</link>
		<comments>http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 21:53:17 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=244</guid>
		<description><![CDATA[I have been working on some ideas for a TD game that would be both entertaining and original, and I feel that &#8211; with the help of a couple friends&#8217; input &#8211; I&#8217;m on the way to something worth developing. &#8230; <a href="http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/04/27/handling-larger-maps-in-as3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>WhatGamersWant.com</title>
		<link>http://www.guahanweb.com/2009/03/23/whatgamerswantcom/</link>
		<comments>http://www.guahanweb.com/2009/03/23/whatgamerswantcom/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 21:37:25 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Personal Life]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[user input]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=237</guid>
		<description><![CDATA[In efforts to create a unique gaming site, we would like to get your input on what areas of the gaming community have yet to be tapped to their fullest potential. If you have any input at all concerning what &#8230; <a href="http://www.guahanweb.com/2009/03/23/whatgamerswantcom/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/03/23/whatgamerswantcom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Consistent Omnidirectional Movement in AS3</title>
		<link>http://www.guahanweb.com/2009/02/13/consistent-omnidirectional-travel-in-as3/</link>
		<comments>http://www.guahanweb.com/2009/02/13/consistent-omnidirectional-travel-in-as3/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 00:12:02 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=187</guid>
		<description><![CDATA[One of my biggest gripes in Flash games to date is that of simulated motion that is by no means realistic. True, this may be acceptable for some games, but as a whole, there is something that just doesn&#8217;t feel &#8230; <a href="http://www.guahanweb.com/2009/02/13/consistent-omnidirectional-travel-in-as3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/02/13/consistent-omnidirectional-travel-in-as3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tower Defense in AS3 &#8211; Part IV</title>
		<link>http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/</link>
		<comments>http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 14:07:25 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=152</guid>
		<description><![CDATA[Many of you have been waiting patiently for this post, and let me say that I have worked many hours to get this where it is today. I wanted to get my code to the point where it was solid &#8230; <a href="http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Tower Defense in AS3 &#8211; Part III</title>
		<link>http://www.guahanweb.com/2008/12/01/tower-defense-in-as3-part-iii/</link>
		<comments>http://www.guahanweb.com/2008/12/01/tower-defense-in-as3-part-iii/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 18:45:46 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=124</guid>
		<description><![CDATA[I decided to take a slightly different approach to Phase III of this series than I had initially intended, since there was a little restructuring that needed to be done in order to support a cleaner and more efficient system. &#8230; <a href="http://www.guahanweb.com/2008/12/01/tower-defense-in-as3-part-iii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2008/12/01/tower-defense-in-as3-part-iii/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Movement and Event Handling with AS3</title>
		<link>http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/</link>
		<comments>http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 14:35:09 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Animation easing]]></category>
		<category><![CDATA[Movement algorithms]]></category>
		<category><![CDATA[Particle System]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=114</guid>
		<description><![CDATA[A couple days ago, I decided I wanted to teach myself a few movement algorithms withing Flash using Actionscript 3. I started with simple Event.ENTER_FRAME event trapping to move an object across the screen, and then I decided to make &#8230; <a href="http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2008/11/15/movement-and-event-handling-with-as3/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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