Archive for the ‘Programming’ Category

Pendulums, Gravity and Angular Acceleration

Continuing my personal studies on simulating true gravitational acceleration in Actionscript, a couple days ago I arrived at one of the more conceptually challenging tasks I have tackled to date: the pendulum. I say conceptually challenging, because I tried to create a realistic pendulum in Flash a year or so ago and gave up after [...]

More »

Simulating Gravitational Forces in AS3

So, I may have bitten off a bit more than I could chew in this post, but it is something that has been an intriguing thought to me for some time: how can I simulate the effect, or pull, of gravitational forces between different objects on my stage? Obviously, if you read my previous post, [...]

More »

Circular Rotation and Orbiting in AS3

Once again, the OOP support in AS3 makes for simplifying some previously complicated effects down to a simple implementation. In this post, I want to give an overview of something that nearly anyone who ever deals in manual animation will need to figure out: circular rotation and/or orbiting around another object. To assist in this, [...]

More »

Tower Defense in AS3 – Part IV

Many of you have been waiting patiently for this post, and let me say that I have worked many hours to get this where it is today. I wanted to get my code to the point where it was solid enough that I would actually publish something with it, and I believe it is there. [...]

More »

Linux tips with CVS

Well, we use CVS for our version control at work, and yesterday we had to do something a bit unorthodox that entailed me updating an entire branch back to the trunk (long story). So, in the process, I was responsible for committing literally hundreds of files in our project, and after confirming and reconfirming that [...]

More »

Tower Defense in AS3 – Part III

I decided to take a slightly different approach to Phase III of this series than I had initially intended, since there was a little restructuring that needed to be done in order to support a cleaner and more efficient system. The intent was to have this post cover the basic solution to the towers themselves, [...]

More »

Tower Defense in AS3 – Part 1

In keeping with my desire to learn as much about how the game development world works, I have spent some time looking into developing simple games in Flash over the course of the last couple years. Recently, I renewed my pursuit of this game medium, and I have been striving to learn some of the [...]

More »

Tactics RPG via Google App Engine

While somewhat old news to some, the Google App Engine is an amazing tool allowing developers to tap into the scalability offered by the Google framework while developing entirely standalone applications. What’s more, along with the offer of the code base to build from, Google also allows developers to host their projects, at no cost, [...]

More »

Wordle: Creative Word Clouds

A friend has recently posted about Wordle on his blog, and after reading the post and trying out the site for myself, I thought I would be remiss not to make a small post about this amazing tool myself.
This creative idea uses a Java applet to read any word grouping you care to type, or [...]

More »

On Internet and Gaming

Well, those of you who know me in the least are aware of my passion for video games. I have, quite literally, been a fan of console and PC gaming for as long as I can remember. My parents will vouch for the fact that, on my fifth birthday — before I could read — [...]

More »