Simulation Gaming Article Published

As with much of what I do, the publishing of my new article, covering a definition and study of simulation games, was somewhat delayed, but it is now live. I have the privilege to work with a great managing editor for this, my first article on Bright Hub. Why was it delayed? Well, partially due to the fact I was overly cautious about length (keeping it short enough) and ended up leaving out a few details that really helped the whole article gel a little better. After some encouragement from my editor, I basically ignored the word limit on which we had previously agreed and ended up 20% longer than planned. While the length was variable, the final product was something upon which we both agreed was much more coherent and comprehensive than before. While I still had plenty more I wanted to say about the topic, I am quite pleased with how the article turned out. See it for yourself here: From Planes to Pets to People: The Growth and Breadth of Simulation Games.

Writing Opportunities at Long Last

As many of you are well aware, writing is something that has been on my mind for years, and though I have been told I have a proficiency at it (when I put my mind to it), I had not spent much time actually pursuing any writing opportunities – until now. First, as I wrote about earlier this year, I had an opportunity to write a little blurb for Kotaku and try to win a chance to help them cover E3 this year. While I did win that contest (though I can’t sneeze at placing third), it ignited my desire to write again, and I have put a little more effort into it recently. Predominantly, I have just put a little more thought and proofing into my blog posts, since that is really the only place I could send prospective editors for published work, but this seems to have started generating a little interest.
Continue reading