As with much of what I do, the publishing of my new article, covering a definition and study of simulation games, was somewhat delayed, but it is now live. I have the privilege to work with a great managing editor for this, my first article on Bright Hub. Why was it delayed? Well, partially due to the fact I was overly cautious about length (keeping it short enough) and ended up leaving out a few details that really helped the whole article gel a little better. After some encouragement from my editor, I basically ignored the word limit on which we had previously agreed and ended up 20% longer than planned. While the length was variable, the final product was something upon which we both agreed was much more coherent and comprehensive than before. While I still had plenty more I wanted to say about the topic, I am quite pleased with how the article turned out. See it for yourself here: From Planes to Pets to People: The Growth and Breadth of Simulation Games.
Tag Archives: articles
Writing Opportunities at Long Last
As many of you are well aware, writing is something that has been on my mind for years, and though I have been told I have a proficiency at it (when I put my mind to it), I had not spent much time actually pursuing any writing opportunities – until now. First, as I wrote about earlier this year, I had an opportunity to write a little blurb for Kotaku and try to win a chance to help them cover E3 this year. While I did win that contest (though I can’t sneeze at placing third), it ignited my desire to write again, and I have put a little more effort into it recently. Predominantly, I have just put a little more thought and proofing into my blog posts, since that is really the only place I could send prospective editors for published work, but this seems to have started generating a little interest.
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