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	<title>Ramblings of an Idle Mind &#187; Game Development</title>
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	<link>http://www.guahanweb.com</link>
	<description>Frolic through the playground of my mind</description>
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		<title>Cover E3 With Kotaku: I Am Not the Chosen One</title>
		<link>http://www.guahanweb.com/2009/05/22/cover-e3-with-kotaku-i-am-not-the-chosen-one/</link>
		<comments>http://www.guahanweb.com/2009/05/22/cover-e3-with-kotaku-i-am-not-the-chosen-one/#comments</comments>
		<pubDate>Fri, 22 May 2009 18:40:42 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Personal Life]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Kotaku]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=267</guid>
		<description><![CDATA[Yes, that&#8217;s right: Kotaku will be without the immense blessing of my presence and personality during their E3 Expo coverage in June. In a follow up to yesterday&#8217;s post, I wanted to inform my faithful readers that I was not &#8230; <a href="http://www.guahanweb.com/2009/05/22/cover-e3-with-kotaku-i-am-not-the-chosen-one/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/22/cover-e3-with-kotaku-i-am-not-the-chosen-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Simple Actionscript Shooter Phase 1 (AS3)</title>
		<link>http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/</link>
		<comments>http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/#comments</comments>
		<pubDate>Fri, 08 May 2009 14:13:34 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=260</guid>
		<description><![CDATA[Well, OK, it&#8217;s not much of a Phase 1 &#8211; more like Phases 1, 2 and 3 all rolled into one simple demo, but for my purposes, the name will suffice. Many different ideas and techniques have been rolling around &#8230; <a href="http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/08/simple-actionscript-shooter-phase-1-as3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Map Handling Take 3 &#8211; Hover Over Borders (AS3)</title>
		<link>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/</link>
		<comments>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/#comments</comments>
		<pubDate>Wed, 06 May 2009 21:52:19 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[UI Design]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=253</guid>
		<description><![CDATA[Well, at the risk of sensory overload today &#8211; it&#8217;s my blog after all &#8211; I decided to post one more version of my map handler. This one adds in the classic mouse hover scroll effect at the edges of &#8230; <a href="http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/05/06/map-handling-take-3-hover-over-borders-as3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Consistent Omnidirectional Movement in AS3</title>
		<link>http://www.guahanweb.com/2009/02/13/consistent-omnidirectional-travel-in-as3/</link>
		<comments>http://www.guahanweb.com/2009/02/13/consistent-omnidirectional-travel-in-as3/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 00:12:02 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=187</guid>
		<description><![CDATA[One of my biggest gripes in Flash games to date is that of simulated motion that is by no means realistic. True, this may be acceptable for some games, but as a whole, there is something that just doesn&#8217;t feel &#8230; <a href="http://www.guahanweb.com/2009/02/13/consistent-omnidirectional-travel-in-as3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/02/13/consistent-omnidirectional-travel-in-as3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tower Defense in AS3 &#8211; Part IV</title>
		<link>http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/</link>
		<comments>http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 14:07:25 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=152</guid>
		<description><![CDATA[Many of you have been waiting patiently for this post, and let me say that I have worked many hours to get this where it is today. I wanted to get my code to the point where it was solid &#8230; <a href="http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Tower Defense in AS3 &#8211; Part III</title>
		<link>http://www.guahanweb.com/2008/12/01/tower-defense-in-as3-part-iii/</link>
		<comments>http://www.guahanweb.com/2008/12/01/tower-defense-in-as3-part-iii/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 18:45:46 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=124</guid>
		<description><![CDATA[I decided to take a slightly different approach to Phase III of this series than I had initially intended, since there was a little restructuring that needed to be done in order to support a cleaner and more efficient system. &#8230; <a href="http://www.guahanweb.com/2008/12/01/tower-defense-in-as3-part-iii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2008/12/01/tower-defense-in-as3-part-iii/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Tower Defense in AS3 &#8211; Part II</title>
		<link>http://www.guahanweb.com/2008/11/12/tower-defense-in-as3-part-ii/</link>
		<comments>http://www.guahanweb.com/2008/11/12/tower-defense-in-as3-part-ii/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 23:49:54 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Coordinate Mapping]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=101</guid>
		<description><![CDATA[In this segment, we will be covering creep movement within a map, and to stay true with our original intent, everything in this tutorial will be drawn manually using the graphics package in the Sprite object within Flash. This way, &#8230; <a href="http://www.guahanweb.com/2008/11/12/tower-defense-in-as3-part-ii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2008/11/12/tower-defense-in-as3-part-ii/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Tactics RPG via Google App Engine</title>
		<link>http://www.guahanweb.com/2008/10/08/tactics-rpg-via-google-app-engine/</link>
		<comments>http://www.guahanweb.com/2008/10/08/tactics-rpg-via-google-app-engine/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 19:26:48 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[google apps engine]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[tactics game]]></category>
		<category><![CDATA[turn based]]></category>

		<guid isPermaLink="false">http://www.guahanweb.com/?p=34</guid>
		<description><![CDATA[While somewhat old news to some, the Google App Engine is an amazing tool allowing developers to tap into the scalability offered by the Google framework while developing entirely standalone applications. What&#8217;s more, along with the offer of the code &#8230; <a href="http://www.guahanweb.com/2008/10/08/tactics-rpg-via-google-app-engine/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2008/10/08/tactics-rpg-via-google-app-engine/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Happy New Year!</title>
		<link>http://www.guahanweb.com/2008/01/14/happy-new-year/</link>
		<comments>http://www.guahanweb.com/2008/01/14/happy-new-year/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 15:51:28 +0000</pubDate>
		<dc:creator>obsidian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Personal Life]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.guahanweb.com/2008/01/14/happy-new-year/</guid>
		<description><![CDATA[Well, I suppose it is high time to write my next entry. I never intended to take a two month lapse in writing, but then again, when does anyone plan to leave their blog unmanned for that length of time? &#8230; <a href="http://www.guahanweb.com/2008/01/14/happy-new-year/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.guahanweb.com/2008/01/14/happy-new-year/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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