As with much of what I do, the publishing of my new article, covering a definition and study of simulation games, was somewhat delayed, but it is now live. I have the privilege to work with a great managing editor for this, my first article on Bright Hub. Why was it delayed? Well, partially due to the fact I was overly cautious about length (keeping it short enough) and ended up leaving out a few details that really helped the whole article gel a little better. After some encouragement from my editor, I basically ignored the word limit on which we had previously agreed and ended up 20% longer than planned. While the length was variable, the final product was something upon which we both agreed was much more coherent and comprehensive than before. While I still had plenty more I wanted to say about the topic, I am quite pleased with how the article turned out. See it for yourself here: From Planes to Pets to People: The Growth and Breadth of Simulation Games.